My Processing sketches are uploaded in various places over the Internet in different formats.
Here are my Processing applets, Java is required to view them.
A tower defense implementation in Processing, with a directed graph as the map. Monsters spawn from the specified point and randomly chooses its path based on the path weight. Only a demo, construction and levels are not implemented (yet).
Balls gravitating and colliding each others. Click and drag to spawn a ball.
Controls:
An example of chaos theory, where a tiny difference in the initial conditions causes a huge change at later time. Using the equations x -> 4 * x * (1 - x) and y -> x + y if x + y < 1, x + y - 1. Wait, and watch them diverge!
x -> 4 * x * (1 - x)
y -> x + y if x + y < 1, x + y - 1
Controls: Click to reset.
Draws spirograph-like shapes by moving your mouse. First move your mouse to accelerate of the "pens", then stop your mouse to see the spirograph. It requires some practice to take full control.